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"Fair haired and complexioned"


Escaped slave.




White, tied in a short ponytail with those cool anime/Disney hero bangs (I'll have to draw a picture...)


Formerly green. See below.


5 feet, 5 inches


Thin. Is dexterous, but not muscular

Weapon of choice:

staff/walking stick


Gray cloak with hood, simple tunic, pants, and boots. Wears a white strip of cloth across his eyes.

Distinguishing Marks:

Has a black tattoo of a pair of shackles on the back of his right shoulder, as well as scars on his wrists and ankles from the shackles. He tries to keep these hidden.


Partially because of his nature, partially because of his slave training, Finn tends to be helpful when possible. He tends to give preference to his own self interests, but is still persuadable, at times.

As a former slave, there are two things that he values above all others: Freedom and Survival. He will go to great lengths to preserve both of these for himself, and will work towards the same for others, provided that he need not sacrifice his own freedom or life in the process.

I intend to make him a little more selfless as the RPG progresses.


Born and raised a slave in the city of Madron, Finn was last purchased by a wizard named Argnoth. Argie's main interest was in researching paranormal activity such as sixth sense, telepathy, telekinetics, and the like. As part of one of his experiments, He blinded Finn and damaged the throat of another slave named Witt.

He then used his magic to make Witt a transmitter and Finn a receiver. Basically, Witt could relay what he saw or thought to Finn. This was done in such a way that Witt could only talk through Finn, and Finn could only see with Witt's eyes.

Experiments were pretty much their lot in life until some of Argnoth's more powerful slaves decided to revolt. The rebellion was put down, but Witt and a 15 year old Finn managed to escape in the confusion.

They managed to survive on their own for about 4 years, but members of the Madron Slaver's Guild eventually caught up with them. (Guild leaders take the escaped slave situation rather seriously - especially when their owner puts a bounty out for them.) Witt helped Finn get away, but he himself was recaptured. Since then, Finn's been living off of the charity of a few anti-slavers he's managed to befriend.


Although he's been blind for over 5 years, he was able to depend on Witt's eyes for most of that time. This means that he has about only a year's worth of experience in blind-fighting and things like that. In other words, there's no way in hell he could survive on his own.

He'll react to slavers (Guild members OR slave owners) in one of two ways. If he thinks he can kick their butts, he'll try to. If he doesn't think he can, he'll run like his butt's on fire. This might cause a problem, since he can't see where he's going ^_^

It's possible that Finn has some (almost negligible) elvish ancestry, thus accounting for his white hair and other features. He lacks the pointed ears or any special power attributes to elves, however.

Since he can't do much else, Finn listens a lot. He's often overlooked, so he occasionally hears something interesting. This means he's got a fairly good idea of the rules, cultures, and attitudes of the surrounding area. He'll be a good guide to the RPGverse for any characters sucked in from another world, so long as they don't ask him for directions...

Reasons for adventuring:

He'll be living in whatever town the PCs first meet each other in, but after that, here's a few possible motives for travel.

1.) Rescue Witt / kick Argnoth's butt

2.) Kick some slaver butt

3.) Stay alive / free, especially if anyone finds out he's an escaped slave.

4.) Find some way to heal his eyes. They were damaged by fire, so most regenerative techniques don't work.

5.) Repay any debts he may owe to a PC for any reason.

This character is © by Aaron "Spiffy" Smith.